Welcome to the Overlord page of the IGN wiki guide and walkthrough for Mass Effect 2. Overlord is a mission available as DLC.
This walkthrough was written with Shepard as an Infiltrator, on Veteran difficulty.
- Mission Rewards
- Travel to Aite
- Hermes Station
- Vulcan Station
- Prometheus Station
- Atlas Station
Unlike other Missions and DLC, Overlord is done in multiple parts, and gives you rewards after completing each one. The table below will detail what the various rewards are for each.
|Reward Type||Hermes Station||Vulcan Station||Prometheus Station||Atas Station|
|Research||N/A||N/A||N/A||Heavy Skin Weave|
|Resources||2,000 Palladium||2,000 Iridium||2,000 Platinum||2,000 Palladium|
Travel to Aite
As you may be aware, Cerberus has policies in place that if one of their distant outposts isn't being wiped out to the last man by some kind of foolhardy and dangerous experiment, something is clearly wrong. When you install Overlord, you will be informed via a message at your terminal that, get this, a Cerberus outpost has gone dark and they'd like you to investigate. Imagine that.
You can go on this mission the moment you gain control of the Normandy, if you want, but it's a good idea to leave it off, particularly because you can get unique dialogue if you bring along the Reaper IFF Squadmate. Every enemy in Overlord is a droid or a geth, which makes anti-shield/synthetic powers and abilities extremely valuable; Area/Heavy Overload and Disruptor Ammo are both amazingly powerful, and AI Hacking comes in handy as well. Garrus, Miranda, Tali, and Legion all make good squadmates here.
To begin the mission, head to the planet Aite in the Typhon system.
For unique dialogue you should bring along the Reaper IFF Squad Mate.
When you land, go through the door directly in front of you and watch Archer's message on the desktop terminal. Shoot out the nearby window and climb through the frame into the lounge, then listen to the log on the nearby table. Loot the room for 1,125 credits and some medigel.
Go through the door, turn right, and use the console to retract the communication dish. You'll immediately meet the rogue VI you're here to deal with, and if you find that inarticulate fuzzbuster of a scream he does obnoxious, turn off your sound now, because there's a lot of it.
After you've heard another radio broadcast from Archer, the door on the far side of the room unlocks. Go through it and head downstairs, grabbing 525 credits from a PDA on the floor, and be ready to deal with three waves of increasingly well-armed geth. This includes a couple of heavies and a few destroyers, but again, if you're well-prepared, this shouldn't be an issue; upgraded weapons with Disruptor Ammo will just shred through anything you run into on Aite.
Search the area for a total of 1,700 credits' worth of salvage, then take the tram to go back outside. As you're making your way along the transmission dish's exterior walkway, feel free to use your heavy weapons if it'll make life easier; there are two separate storage areas here, containing power cells, 1,000 palladium, and a medical station.
Once you're inside the dish's maintenance area, you'll need to fight through a particularly difficult ambush. The geth Hunters make a reappearance here, engaging stealth fields and running in to flank you, and the entire center of the room is this huge warren of pipes and stairwells that doesn't lend itself to effective cover. This can be a frustrating fight.
When it's over with, climb upstairs to go out onto the dish's surface. Expose and destroy each capacitor's fuel tank, and watch for geth attackers each time you do. As you blow up the second capacitor, a geth prime shows up, which is a good excuse to use up a couple of missiles or your particle beam. Once you've destroyed the project's satellite dish, Cerberus rewards you with an additional 3,750 credits in mission funding.
You'll move on to interrogate Archer. When you're done talking with him, leave the base and get into the Hammerhead. Fortunately, this is not the second coming of the Mako, as the Hammerhead is a hovercraft. It has a frankly ridiculous amount of horizontal air time, which comes in very handy. On the other hand, it also can't take a lot of damage before exploding.
Your goal is to infiltrate two distant stations, which are marked by your in-game radar, and activate two overrides. Vulcan is slightly easier: head to it by going to the opposite end of this grassy clifftop area.
Once you transition towards that approach, it's time to start playing with lava. Jump the river, then use the steam vents to give yourself enough lift to reach the ledge behind the station.
Destroy the guard turret in the tunnel beyond, then turn left at the fork for 400 iridium. Turn right to find a much wider river, which you'll need to hop across using the chunks of rock. Sitting on them makes them sink, though, so quickly hover away again before you take a lava bath.
Use the vent to reach the security station, then disembark and shoot your way through it to turn on the vent nearby. Get back into the Hammerhead, then sit on the vent until you reach maximum altitude. Then hover over onto the ledge. Destroy another turret and scoop up 400 iridium from nearby.
Ride rocks down the lava stream to reach the next canyon, then use the vent if needed for a well-hidden cache of 400 iridium. There's another cache of 800 iridium guarded by two turrets on a ledge across the canyon, but it is in no way worth the trouble to get. Once you've done all the looting required, hop from rock to rock upstream in the next river to reach the next installation.
Inside, use a bypass on the valve control to reach a datapad with 1,125 credits, then shoot the explosive container to clear the path ahead of you. Keep an eye out ahead, and you can avoid a fight by shooting an explosive container the moment the LOKI mechs ahead of you activate.
Fight your way up to the top level. Open the door for 1,500 credits and a research log. There's a tough ambush from a number of LOKIs, a YMIR, and a bunch of flying assault drones between you and the override.
To enter Prometheus Station, you have to trick the geth cannon into destroying the four shield generators, which requires you to get it to fire at you while you're sitting behind them. Accelerate to safety the moment the cannon starts powering up, as on any difficulty, one hit from the cannon will vaporize the Hammerhead.
Destroy the cannon with your main gun, then go into the station on foot. Take 800 platinum off a crate nearby as your reward.
Go up the ramp to the top level and salvage some lab equipment for 375 credits. Go through the hall and open the left door; at the base of the stairs, turn left for 575 credits' worth of salvage, then right to continue onward.
At the base of the next ramp, turn right for another 375 credits' worth of salvage, then left for another research log. In the large room at the bottom of the ship, climb the ramp to find a panel from which you can manipulate the floor panels. The lower-left button cycles between the controllable platforms. You can move all three to reach a platform with a medical kit, some power cells, and 600 credits, then rearrange them again to allow you to cross the impasse.
Hit the override switch and hack a nearby console for 1,875 credits, then fight your way back out of Prometheus Station. Once you reach the Hammerhead, this stage of Overlord is clear.
Now you can enter Atlas Station, which you probably found before now, behind the waterfall near your starting point. It's more or less a straight line to start with, although there's a medkit and 1,500 credits' worth of salvage along the way.
The laboratory has an unlabeled puzzle for you. You're on the seventh floor and you want to call the elevator, but it won't arrive if you simply hit the button. There are three terminals you can interact with throughout the room, though, and each one adds or subtracts a set number of floors to the elevator. To get it to arrive, hit the elevator button twice, then use the security console.
This brings up the elevator, which is currently occupied by a couple of shielded geth troopers and a geth prime. Take them out, then ride the elevator down to find 1,000 palladium, 2,250 credits in a hackable terminal, and a deactivated geth. You can scan the latter to discover a Heavy Skin Weave upgrade.
When you try to leave this area, weirdness ensues. Open the new door and use the console inside to enter a new virtual environment, while leaving your squad members behind. Alone, dispose of a few more geth, then loot the lab for power cells and 500 palladium. After the flashback with the Archers, shoot the geth's halo to damage all three of the troopers in the next room, then finish them off. Grab 2,250 credits from the wall safe before you leave.
The next door is locked, but you can destroy its shielding with weapons fire, then override it. Use the elevator control in the lab to call up the lift, and greet the geth aboard it with a couple of grenades or missiles. You can then reload using the power cells in the lab, and grab 1,500 credits and 500 palladium while you're at it.
Ride the elevator down to finally confront the rogue VI. This isn't an immediately obvious fight. You need to counter the VI's attempts to upload itself to the Normandy by shooting the VR connection globes before they can reach the end of the conduits they're in. This is made a great deal easier if you have Disruptor Ammo and a rapid-fire weapon, as it'll destroy the globes in the seconds. The upload is also very fast, and if you leave a connector alone for too long, it transmits the VI to the Normandy and the game ends.
When you destroy all of the connections in a wave, which is occasionally complicated by the arrival of some geth troopers, the VI core is temporarily exposed. It's armored, so use whatever you've got to most efficiently dismantle it.
Once you destroy the VI's core, a final conversation with Archer ends Overlord. Be sure to try the Paragon interrupt on him at least once.
If you're following this guide in order, your next task will be to do Legion - A House Divided. This should be the final Loyalty Mission you need to do in the game, and thus your team will be 100% ready for the Collector Base.
Up Next: Lair of the Shadow Broker
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Mass Effect 2
Moon Mystery - Official Kickstarter Trailer
Every enemy in Overlord is a droid or a geth, which makes anti-shield/synthetic powers and abilities extremely valuable; Area/Heavy Overload and Disruptor Ammo are both amazingly powerful, and AI Hacking comes in handy as well. Garrus, Miranda, Tali, and Legion all make good squadmates here.Is Overlord worth doing Mass Effect 2? ›
My playthrough clocked in at somewhere around one or two hours. All it took was one easy afternoon and I'd had my fill and earned 15 of the 25 new achievement points. Even so, Overlord is a winner and one of my favorite sets of Mass Effect missions yet. Go give it a try.Can you quit Project Overlord? ›
Once you begin Project Overlord, it runs all the way through without any chance to return to the Normandy or the rest of the galaxy. You will have to complete all four of the main assignments before you can leave. However, you will be able to change squad members between each successive assignment.Should I play Mass Effect 2 Project Overlord before or after? ›
Overlord, however, should be done after completing the Collectors Ship mission, as it gives players some more insight into Cerberus, but should definitely be completed before the Reaper IFF mission for it to make the most sense in the narrative.What happens if you don't do Project Overlord? ›
If Shepard never investigated Project Overlord, Gavin states that the situation in the research facilities eventually grew out of control and he was forced to detonate its nuclear failsafe device, which destroyed the whole base.Should I bring Liara to Benezia? ›
We highly recommend bringing along Liara here, due to the supposed presence of her mother, Matriarch Benezia. If you don't mind nipping back to the Normandy later, pick Wrex as your other Squadmate. Make sure you also bring along Tali, Kaidan or Garrus, as you'll need their Decryption skills.Should I play Firewalker? ›
The Firewalker Pack is a completely unnecessary DLC pack in Mass Effect 2, and it honestly doesn't even add much to the overall experience. Firewalker has players taking control of a hover tank in a series of vehicle missions.Is the MC op in Overlord? ›
Both MC are OP but overlord is dark themed and has a villainous protagonist while Tensei shitara Slime Datta Ken is more heroic.Should you release grunt in Mass Effect 2? ›
While it is certainly possible to complete the title without his assistance, Grunt is a solid companion in Mass Effect 2, and setting him free is definitely recommended.Why was Project Overlord controversial? ›
Retrospectively, Overlord was criticized for dehumanizing an autistic character. Writing for Vice, editor M. Wesley Alvey explained that, while the story offers an option for players to take David to a specialized academy, it does not offer an option to punish Gavin for experimenting on his brother.
If David was left in the care of Cerberus, his brother explains that they were able to calm David down and were able to obtain some useful data on controlling the geth, but eventually David stopped responding to stimuli. Dr. Archer euthanised his brother as an act of mercy.How old is Captain Anderson? ›
David Anderson is the third and final Rooster on this list, and he was born back in 2137 (48 years old as of Mass Effect 2).Should I rewrite or destroy geth Mass Effect 2? ›
Rewriting the heretics makes the Geth stronger, causing more problems to quarians (and more casualties), and destroying them makes the quarian's war easier (and less of them die).Should I rewrite the gas in Mass Effect 2? ›
Rewriting The Heretics - More Geth units means heavier Quarian losses. So, you will have more Geth assets by taking this route. Destroying The Heretics - As they have fewer Geth to fight, more Quarians survive the war giving you more of the latter assets.How long does it take to beat Mass Effect 2 Overlord? ›
When focusing on the main objectives, Mass Effect 2: Overlord is about 2 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 2½ Hours to obtain 100% completion.Can I skip Firewalker? ›
If you choose to skip the Firewalker Pack missions for now, the M-44 Hammerhead vehicle will automatically be added for this mission anyway. Overlord involves a Cerberus base doing what they do best, controversial and questionable testing.How many endings does Overlord have? ›
Depending on the Overlord's corruption and choices throughout, the ending will show 4 of 8 different ending cutscenes where either the Overlord is met with bliss and praise or he pillages and scorches the land and tortures the inhabitants.What is the reward of the Firewalker project? ›
Extra Aesthetic and Quality of Life Inclusions. The pack also includes a handful of smaller elements to your game. Completing the Project Firewalker missions also rewards you with a small but memorable souvenir in Shepard's cabin.Can Shepard and Liara have a child? ›
Iyra is also the daughter of Liara T'Soni, and Vincent Shepard.Does it matter if you cheat on Liara in Mass Effect 2? ›
This seems to have no effect on Liara later on, and Shepard can continue onto Mass Effect 3 to romance her, however, Shepard will be forced to choose between their love interests during the third game. Breaking up with certain characters in Mass Effect 3 can significantly impact their stories for the worse.
Enter the Hot Labs
Completing this Mission before doing Matriarch Benezia will give some extra dialogue in the latter Mission. The entrance to the Hot Labs is in the Tram Station of Rift Station, next to the elevator up to Captain Ventralis. You must speak with him in order to gain access to this area.
Best heavy weapon in ME2
The Collector Particle Beam is an almost absurdly powerful heavy weapon. Its precision, ammo capacity, and range are through the roof; it's strong against enemy shields and barriers; and it doesn't deal friendly fire damage, allowing you to use it at close range with your squad around you.
The Shadowbroker, Overlord, and Arrival DLCs include stories and events that are referenced in Mass Effect 3 to varying degrees. Overlord contains a minor plot referenced in ME3, Arrival is essentially a prologue to ME3, and the Shadowbroker DLC also introduces story elements that explain a major plot point in ME3.Is the Firewalker DLC important? ›
The Firewalker DLC in its entirety has no effect on Mass Effect 3. This DLC provides: Multiple different side quests (5 assignments in 7 locations) A new vehicle to explore these side quests (M-44 Hammerhead hovertank)Who is the strongest human player in Overlord? ›
Finally, the strongest human character seen in both the Overlord manga and anime to date (but not the original light novel) is Fluder Paradyne.Who is bad in Overlord? ›
Tsaindorcus Vaision, also known as the Platinum Dragon Lord, is the main antagonist of Overlord. He is one of the Dragon Lords of the New World who seeks to eliminate the "Players" from YGGDRASIL, deeming them to be dangerous threats to the world he guards.Who is the real player in Overlord? ›
Player (プレイヤー, Pureiyā) is the generic term used to refer to gamers of DMMO-RPG and YGGDRASIL. In the New World, they are treated as either a race by Evileye or Deities by the Slane Theocracy.What clan should Grunt join? ›
Grunt's strong urges to kill still need a focus however, something to represent, so the Clan Leader suggests they take The Rite to become a part of Clan Urdnot (which pisses off Gatatog Uvenk enough that he storms off).Why is Grunt pure krogan? ›
I am pure krogan; you should be in awe. Grunt is a genetically engineered krogan super soldier. Bred and educated in a tank, he was intended to exemplify the best traits of the krogan, and help reinvigorate his species. In the meantime, he fights alongside Commander Shepard to satisfy his natural desire for violence.What happens in ME2 if you don't recruit Garrus? ›
If Garrus is not recruited, then he simply will not appear in the rest of the game, and will have some changed dialogue in ME2 and ME3.
Operation Overlord was the codename for the Battle of Normandy, the Allied operation that launched the successful invasion of German-occupied Western Europe during World War II. The operation was launched on 6 June 1944 (D-Day) with the Normandy landings (Operation Neptune).Why is Overlord good? ›
This is a complete and utter great anime. Lord Ainz is both badass but merciful, and he makes for a great main character. The animation style is beautiful, and the story has a deep meaning.How scary is Overlord? ›
Parents need to know that Overlord is an extremely gory horror/war movie set during WWII that involves the reanimated dead: twisted, crazed monsters (some of which are burned with flamethrowers). Expect nonstop blood, guns/shooting, explosions, and dead bodies.What happens if you sell Legion? ›
Selling off Legion to Cerberus instead of activating him will have the same effects as him dying in the Suicide Mission.
By the time of the Reaper invasion in 2186, Cerberus had undergone a dramatic transformation. Seeking to take control of the Reapers at any cost rather than to merely stop them, the Illusive Man intended to use the Reapers to make humanity the dominant force in the galaxy.Who should I bring to assault the Cerberus base? ›
You must bring EDI. EDI's Overload is helpful for taking down Kai Leng's shields, but having another squad member like Garrus who has Overload is helpful. A Sniper Rifle is helpful for taking down Cerberus troops from a distance in this large space station.How old is Tali Zorah? ›
Tali'Zorah nar Rayya is 22 in Mass Effect 1, born in 2161.How old is Garrus Vakarian? ›
In accordance with this timeline, Shepard would be 29 years old in the first game, making Garrus 25 years old. Turian aging is very similar to human aging, unlike with most other species. In the Mass Effect universe, both typically live until ~140 years old.How old is Shepard? ›
"Shepard was born on April 11, 2154," quoted from the resident article on Commander Shepard. The series begins in 2183, so Shepard 28/29 years old. Liara starts the series out at 106, which I've come to understand as relatable to be anywhere between 17-20 in human culture.What happens if you don't give Tali Geth data? ›
If you don't let her copy the data, that's 1 Renegade point. The assignment is then completed and renamed Tali's Pilgrimage (or Tali's pilgrimage) in the journal: capital 'P' if you gave the data, small 'p' if not.
Geth, EDI, organics all remain exactly the same. It is just the Reapers who change. With destroy you essentially commit Geth genocide and kill EDI, and synthesis, while saving everyone is neutral because of the forced change to everybody.Is it possible to save both Geth and Quarians? ›
If you DO have 5 Points or more, your plea will succeed, and both the Geth and Quarians will live, as will Tali / Shala'Raan. Legion however will still die, sacrificing himself to disseminate the Reaper code among the Geth.Can Legion survive without loyalty? ›
I'm assuming Legion's the only non-loyal you have? If so, as long as you don't take grunt, zaeed or garrus to the final battle, and don't send him to do anything specific (vents, fireteam lead, crew escort), you should be okay.Can Garrus be saved Mass Effect 2? ›
The amount of health he recovers can vary, but the bottom line is, as long as you reach one of these "checkpoints" with Garrus still alive, his life bar should recover enough going into the next fight that keeping him alive will remain feasible, even at the highest difficulty settings.Was Zaeed always in Mass Effect 2? ›
Kasumi and Zaeed were supposed to be in Mass Effect 2, but were cut due to time and budget restraints before being brought back as DLC.Should I do Mass Effect 2: Overlord DLC before or after? ›
Overlord, however, should be done after completing the Collectors Ship mission, as it gives players some more insight into Cerberus, but should definitely be completed before the Reaper IFF mission for it to make the most sense in the narrative.Who should I take with me to recruit Tali? ›
Travel to Haestrom
If you're playing on a harder difficulty and want the easiest time instead, we suggest you include characters who specialize in long-range and tech abilities, such as Garrus, Kasumi, Zaeed, The Assassin, and the Reaper IFF Squad Mate.
- 1 Garrus and Thane.
- 2 Garrus and Mordin. ...
- 3 Garrus and Tali. ...
- 4 Garrus and Grunt. ...
- 5 Miranda and Thane. ...
- 6 Grunt and Tali. ...
- 7 Legion and Samara. ...
- 8 Miranda and Mordin. ...
Search for the Reaper IFF
To get the most unique dialogue in this level, bring Jacob and Garrus. After the Normandy passed through the local storm and within range of the Derelict Reaper, you'll board and begin inside the Cerberus Facility. Head through the door and take a left down the stairs.
This Mission has no unique dialogue, so you can genuinely bring whoever you want. Tactically-speaking you should bring along someone capable of AI Hacking like Tali, since you'll be facing a lot of synthetic enemies here.
Step one, you need to be male Shepard, and step two, you need to be playing Mass Effect 2. Tali is never a romance option for FemShep, and even though she's a crewmate in the first Mass Effect game, you'll only be able to romance her in the sequel.Should I let Veetor go with Tali? ›
Whichever option you pick, you'll find yourself back at Minuteman Station in the virtual presence of the Illusive Man. If you let Veetor go with Tali, you can pick "Having friends pays off" early on for +2 Paragon Points. You can later pick "What aren't you telling me?" for +2 Paragon Points again.What happens if you choose the Geth and Quarians? ›
If you pick "[Allow the upload]", the Geth will come back online and wipe out the Quarians. Your Quarian partner will then commit suicide: even a Loyal, Romanced Tali will take her own life if you pick this, and not even the Paragon Interrupt will be able to save her.Who is the strongest companion in Mass Effect? ›
1. Dr. Liara T'Soni. Liara has a character arc comparable to Tali's, and her loyalty to Shepard outshines even Garrus', making her the ultimate Mass Effect companion.Can you romance multiple crew members in Mass Effect 2? ›
The Romance options available for a Male and Female Shepard are different: three bisexual "flings" are available to both, while three Serious Romances are exclusive to one or the other.Should I destroy the Reapers or control the Reapers? ›
The “Destroy” ending allows Shepard to eradicate the Reapers along with all other synthetic life, allies included. The “Control” ending turns Shepard into the new, non-organic Reaper overmind, which will direct the Reapers to repair and defend the galaxy.What is the best squad for derelict reaper? ›
There's a ton of fighting on the Reaper ship, so you'll want a squad that can fight. Grunt is arguably the best companion to add to your squad for this mission due to his incendiary ammo being useful against well-armored Scions, as well as his health regeneration and fortification ability.Should you let Legion upload the Reaper code? ›
Allow the Upload
Picking this option will allow Legion / the Geth VI to upload the Reaper Code. They will sacrifice themselves to make this happen, and the Geth fleets gain full sentience. Their fighters will overwhelm the Quarian fleet and wipe them all out.
Making Garrus Paragon Or Renegade in Mass Effect
On a large scale, the big difference between Garrus' Paragon and Renegade styles is that with the former he's focused on protecting lives no matter what, while with the latter he's focused on serving justice.
Telling Garrus to back down will lead to him objecting, but you can remind him that no one knows what he's been up to. The squad will take him back, turn him over to the military, and get some answers. Garrus first objects, then sees why. He tells Saleon that he is one very lucky salarian.
As one would expect, helping kill Sidonis is a Renegade action, while sparing him is a Paragon one. So, if the player is going for a 100% Paragon/Renegade playthrough or is trying to build up enough score to pass a difficult Reputation check later, that is something to keep in mind.